SwPoint
From SWWorkshop
It holds x,y coordinate. You could define location or coordinate of something
Structure
typedef struct _swPoint{ float x; float y; }swPoint;
Functions
swPoint* swPointCreate(float x,float y); void swPointDestroy(swPoint *point); void swPointSet(swPoint *p,float x,float y); void swPointCopy(swPoint *copy,swPoint *real); swPoint* swPointClone(swPoint *real); bool swPointEquals(swPoint *point1,swPoint *point2);
Static Creation
swPoint point={100,100}; swPoint point; swPointSet(&point,100,100
Dynamic Creation and Destroy
swPoint *point=swPointCreate{100,100}; swPointDestroy(point)
