SwDispManager
From SWWorkshop
In games, object display process is very important for performance utilization and display capability.
- Culling mechanism, filters objects which are out side screen.
- Layer Mechanism, sorts objects from background to foreground.
- Item Display Control, manages item visiblities.
Functions
int swDispManagerAdd(void(*dispFunc)(void*), void *obj,boolean *bEnabled,swRect *rect,int *layer); void swDispManagerDel(int id); void swDispManagerExecute(); //This function should call between swGraphicsBeginDisplay()/swGraphicsEndDisplay() int swDispManagerSizeOfAll(); int swDispManagerSizeOfRendered();
