SWArchitecture
From SWWorkshop
[edit] Overview
[edit] Api Docs
Consist of 7 parts
- SWTypes: Common data types defined (swPoint, swColor, swDimension, swRect, swPolygon, swVec2)
- SWUtil: Utility functions for games (swMath, swString, swLinkedList, swStack, swIntersection, swLogger, swTimer)
- SWCore: It's the core part of SWEngine. It contains basic functions for game development (swGraphics, swAudio, swInput, swSystem, swFileSystem, swImgBuffer)
- SWServices: It provides high level services for game mechanism (swDispManager, swExecManager, swInteractionManager, swPersistManager, swScheduledManager, swPhys, swMousBehaviour, swKeybBehaviour)
- SWGame: Game component's behaviour controls (swAnimator, swLinker, swInterpolator, swValueModifier)
- SWGui: Gui components and functions (swNumPropWin, swConsole)
- SWEngine: Initialize and Setup application (swEngine, swApplication)
