DispEnabled
From SWWorkshop
If you want to hide an item on screen. You should write similar to below code.
void GameLoop(){ if(visible) displayItem(); }
If you use swDispManager service you don't check item visibility. Becouse it's item properties. swDispManager checks visibility.
swDispManagerAdd(xenDisplay,xen,&xen->bVisible,NULL,NULL); //3rd parameter visibility referance pointer.
#include "Xen.h" swApplication dispHowIsInvisible; Xen *xen=NULL; swKeyboardState keybState; int fontID=-1; //------------------------------------------------------------------------------------------- void GameLoop(){ swInputListenKeyboard(&keybState); if(keybState.keyS) xen->bVisible=TRUE; else if(keybState.keyH) xen->bVisible=FALSE; swGraphicsBeginScene(); swGraphicsSetBgColor2(&SWCOLOR_GRAY); swDispManagerExecute(); swGraphicsSetColor1(&SWCOLOR_WHITE); swGraphicsSetBlendingMode(SW_BLENDING_MODE_ADDITIVE); swGraphicsRenderText(fontID,0,25,200,540,0,"KeyS=Show keyH=Hide"); swGraphicsEndScene(); } //------------------------------------------------------------------------------------------- int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd) { //Application Settings dispHowIsInvisible.hInstance=hInstance; dispHowIsInvisible.fullScreen=false; dispHowIsInvisible.cursor=true; dispHowIsInvisible.width=800; dispHowIsInvisible.height=600; dispHowIsInvisible.title="Hide Item"; dispHowIsInvisible.path="\\rsc\\DisplayHowIsInvisible\\"; dispHowIsInvisible.appRun=GameLoop; //Application Execution swEngineInit(&dispHowIsInvisible); //Init My Application xenInit(); xen=xenCreate(); fontID=swGraphicsCreateFont("Font.tga"); swEngineRun(); swEngineExit(); return 0; }
